Building a Breakout clone with Claude

To make steps toward showing and telling about my Claude Code workflow, I built a browser-based Breakout game with Phaser 3. The repository captures the full development process so far—prompts, commands, and session transcripts.

Along with the basic game, I added a multi-ball power-up to demonstrate iterative development. The game itself isn't particularly novel, but the documented development process might be useful for others exploring AI-assisted coding workflows.

At some point, this will turn into a show-and-tell presentation for co-workers and maybe a follow-up to last month's blog post on "Baby steps into semi-automatic coding".

This took all of a couple hours on a Saturday afternoon on the couch watching TV, but I kind of want to keep going with it. It's rather addictive to just kind of riff on ideas and get them into the game with quick little iterations.

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