Month: 2013/11
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2013 November 27
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Parsec Patrol Diaries: Entity Component Systems
The Entity, Component, & System design pattern is old hat for many game developers. But, keep in mind that I’m a web developer, and mostly on the server side of things for the past decade or so. One of my last big revelations was discovering the Model, View, & Controller way of doing things. Apropos of that, this ECS thing seems to be a Big Deal of similar proportions. [ ... 1445 words ... ]
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2013 November 19
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Parsec Patrol Diaries: Hello World
So, I’ve been working on a retro space game for the web. I planned it as a fun project to “sharpen the saw” and get myself more current on some newer technologies. I also planned to use it as blog fodder, writing little diary entries about what I’ve been doing & discovering along the way. But, 147 commits and almost 4 months later, I’ve had fun doing the coding and have totally neglected the writing. [ ... 208 words ... ]
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Parsec Patrol Diaries: Why a Game?
I decided to start writing a retro space game for the web, because I thought it might be a good way to exercise a lot of interesting technologies and have fun to boot. You know, like how sending rockets into space yields astronaut ice cream & anti-shock trousers back down on Earth. But, I’ve also wanted to make games all the way back to my Atari 2600, Commodore 64, and Apple ][ days – because Warren Robinett is my hero. [ ... 473 words ... ]