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This week, my body is broken from digging a hole, my expensive controller is falling apart, and my cats are cute. Also, I fell down a rabbit hole of personal knowledge bases and AI agents.
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Hid 3D printed critters around the house for my wife to find, got late-night Skyrim modding working on Linux (with Dagoth Ur!), and deeply related to that LLM alarm clock burning $20 repeatedly asking "is it time yet?" - because that's exactly how afternoon meetings feel with ADHD.
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We lost Catsby, which sucks completely. 3D printing experiments with glow-in-the-dark filament and blacklight LEDs. Discovered Pangolin for homelab tunnel magic. Pondering SID chip replacements for the C64. Brief flirtations with Animal Crossing and Persona 5. Links about woodworking, AI slop, silicon ice age nightmares, and other assorted topics.
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Weeknotes continue! Tried to write daily posts but only managed one before the week happened. Catsby finally found food he loves (baby food in a jar), printed an army of tiny polar bears and fleshy-looking pink reindeer, friendship ended with Fortnite and now Warframe is my best friend, and spent way too much time thinking about game streaming with Sunshine & Moonlight while pondering whether to turn my gaming PC into a basement server.
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Missed home during work travel, managed Catsby's 7 medications with 3D-printed organizers, got deeply affected by two books about outsiders and robots, accidentally won at Fortnite twice, set up the BBS ADVENT calendar, and collected musical earworms.
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Grilled a whole turkey for Thanksgiving, fell deep into the smart litter box telemetry rabbit hole for Catsby's health monitoring, reinstalled Fortnite and got weirdly fascinated by their copyright mashup achievement, published my short story "Emerald Halo", and spent way too much mental energy worrying about ADHD and creative writing schedules.
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This short week was dominated by Catsby feeling unwell (but with Miss Biscuits providing excellent nursing care), a deep dive into Home Assistant dashboard shenanigans to track dehumidifier power usage, discovering new games (Demonschool and Wanderstop), and revisiting whether Neil Peart was actually Canada's best rapper all along.
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Our 15-year-old solar inverter died this week, which kicked off a lot of thinking about technology longevity and why IoT devices don't have 15-20 year plans. Also: anxious cat parenting with smart litter boxes, Miss Biscuits winning over Cosmo, buying a nostalgic boombox off eBay, bouncing off and back into Xenoblade Chronicles 3, contemplating tea as a booze replacement, and way too many bookmarks about AI coding tools.
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A teenager caught between virtual battles and model rocket launches learns that some games have real-world consequences.
Adaptation of "Model rocket launch 2 (Starwiz)" by Justin Lebar is licensed under CC BY 2.5.
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Ah, the problems of a masochistic nerd trying to game. For about a year now, my gaming PC has run Bazzite Linux because I got tired of Windows. I've also got a Game Pass subscription, prepaid for a long while from before I switched to Linux. This was not a well thought out plan.
While other game stores work pretty great, the only way to use my Game Pass subscription on Linux is via Xbox Cloud Gaming. The Xbox app doesn't on Linux and won't install Game Pass stuff locally on Linux. Still, streaming works pretty well for games I want to try and ditch when I get bored. But, it's so ephemeral that I wouldn't really want to commit to buying a game through that outright.
So, I started playing Clair Obscur: Expedition 33 via Cloud Gaming. After about 13 hours in, I realized I wanted to buy the game. As it turns out, Steam likes Linux and the game runs well there. It was on sale in a bundle, so I went ahead and bought it from Steam instead of from Xbox.
But, my 13-hour-old save game was trapped in the cloud. I guessed I'd just have to abandon it and start over. That is, until I pieced a few things together:
Thanks to Xbox Play Anywhere, the saves in Cloud Gaming sync down to PC game installations. I had one old Windows laptop left in the house that would install Game Pass games - it just played them horribly. Once I installed the game locally from Game Pass and booted it up once, my cloud save descended onto my laptop hard drive.
Then, I installed the game again from Steam - i.e. the copy I purchased. From there, I could follow this guide to transplant my save file from Game Pass to Steam. Once properly transplanted, the save game found its way onto Steam's cloud sync servers and then back onto my real gaming PC.
I realize this sounds like the plot to a dork heist. But, it worked!
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I get conflicted about hosting & running a community site
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My DIY couch PC monitor has been upgraded for a third time.
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I started writing a video game for a fantasy console. The future is weird.
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I thought it would be fun to fly internet space ships. Instead,
it's proven more satisfying to write software and make internet space money.
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The Steam Controller is an odd little duck. But, I'm rooting
for it.
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I like playing video games; it’s one of my favorite things in life. I also like hanging out with my wife; she’s my favorite person in the world. This is a post about ensuring these two things can happen together. This is also a post where I played with SketchUp for the first time.
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I just finished Bioware's Mass Effect 2 for Xbox 360, and I've got some thoughts about it. Haven't really written reviews here for games before, but I said I wanted to start posting things here that I'd want to read. So, here goes...
In a nutshell: I loved it, will play it again—but it could have been so much better.
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According to calculations, it may cost up to 200% more to develop games for the PS3 or Xbox 2 than it does for current systems.
Source: EA expresses ‘concern’ about next-gen technology
Here's some blogging for you. This article brings two thoughts to mind for me...
First is this: Of course, if you're striving for some semblance of realism in games, the costs will likely approach and exceed the cost to produce movies. It'll approach the cost because, eventually, you'll need either movie-grade animators or real actors. And then it'll exceed the cost, because who wants a game that's as linear as a 2-hour movie? If you want any replay value out of the thing, you're going to have to produce the equivalent of a 4-hour movie at least, if not a 20- to 40-hour movie. And then, you're going to have to be satisfied that many players will miss most of it. Once things reach this point, I think in some sense video games will have arrived as a "successor" to movies, as movies were a "successor" to radio plays.
This brings me to my second thought: Right now, I'm listening to a streaming radio station that's playing old sci-fi and drama radio plays, like X Minus One and The Shadow. These shows are great, and I'm thinking of buying a few box sets of them. These old radio shows get quite a bit of mileage out of their less technologically advanced medium. In contrast to this, my consumption of contemporary and popular television, movies, and music has been dropping off from year to year as I get more tired of supremely well-produced yet worthless content.
Music gets sold on anything but a good tune, movies sold on special effects over plot, and video games head toward technological supremacy over a fun hook or even an engaging story line. But, I don't want anything to do with any of these.
A few days ago, a friend of mine remarked that many "retro" video games were just as horrible as modern video games, but I have to disagree a bit. There were a lot of horrible games. But, for games to be successful back when the dazzle factor of the hardware was low, you needed the fun trick or clever twist that addicted players. The constraints called for ingenuity. Sometimes this meant pushing the hardware, and sometimes this meant coming up with a brilliant yet simple-to-implement idea. (Tetris, I'm looking at you.)
As the hardware platforms progress, we'll see more and more absolutely dazzling demos of the hardware sold as games that completely fail at being fun. But they'll have insane budgets and probably sell very well just because people want to see the pretty sparklies and foobar shaders. The increased capabilities will offer more expressive ability to interactive storytellers, but I bet it will just give even more excuse for game makers to be distracted from that and keep pumping out stories that suck carried by game play that reeks.
It all makes me almost wish for a kink in Moore's Law that stalls the progress of dazzling hardware and forces developers back to being clever with their resources and game ideas. Maybe we'll see more and more of an indie games community rise, producing genuinely fun and amusingly ingenious games. (Gish, I'm looking at you.)
Meanwhile, my girlfriend and I will be playing massive amounts of Magical Drop III.
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